RetroRoleplaying Forum
January 26, 2022, 10:34:25 pm
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Visit our new RetroRoleplaying Forum at http://www.retroroleplaying.com/forum
 
  Home   Forum   Help Search Classifieds Staff List Calendar Login Register  

Mongoose Traveller vs Classic Traveller

Pages: [1]
  Print  
Author Topic: Mongoose Traveller vs Classic Traveller  (Read 2390 times)
randalls
Administrator
*
Posts: 247



View Profile
« on: August 05, 2008, 09:52:55 pm »

I've read through Mongoose Traveller and am very impressed. It's close to Classic Traveller -- close enough that I could use any classic Traveller adventure with it with no extra effort to speak of. It has a lot of minor differences from Classic Traveller, but they are mostly very minor and are often actual improvements instead of just differences to be differences. It is harder to kill off a character during character generation, however. In fact, it's impossible without an optional rule.  I can forgive this, I think.

I haven't played it, but it looks like a game with a lot of "old school" feel that I would enjoy playing as much as I did the original.

Here's a list of differences between Mongoose an Classic originally posted by aramis on COTI:

Quote
Differences:
Character generation
- more careers than Bk1, fewer than Bk1+Supp4
- no reenlistment rolls (low promotion rolls get you the boot)
- added event rolls
- background skills
- point based option
- Ironman Option: failed survivial kills, but each term is one reroll per session!
Task System
- an explicit task system exists
- the system uses a stat DM raning from -2 to +3
Travel -
- prices per parsec
- generation method of passengers, freight and cargo
- chances of misjump
- risks of jumping from within 100 diameters (much less dangerous than CT)
Equipment
- added cybertech
Combat
- All damage to End until End gone (Makes characters much more fragile, IME)
- armor reduces damage
- lots of xdy+z damage codes
- Amount of excess on to hit adds to damage
Worlds
- effects of Law Level expanded WILDLY (Essentially making anything over LL6 radically dangerous)
- a number of additional bits of information
- options for tailoring
Ship Design
- Basically bk2 but...
- sizes covered in core dropped to only 2KTd
- bay weapons added
- additional types of energy weapons added
- computers take no space
- bridge no longer formulaic; ≤200Td is 10Td, 201-1000Td is 20, larger is 60Td
- optional drive modes (and poorly executed, some of them)
Ship Combat
- not drive letter based for damages (but was in playtest - grab the playtest draft, it's better)
Report Spam   Logged

Share on Facebook Share on Twitter

DrBadLogic
Staff
*
Posts: 26



View Profile
« Reply #1 on: August 07, 2008, 04:20:59 pm »


I have the 4th edition of Traveller, as well as the Mongoose edition.  In the 4th ed, one got a skill roll for each *year* in character gen, whereas in Mongoose Traveller you get one skill roll per *term*.  Thus, a T4 character is going to be more skilled, generally.  Also, T4 (I dont know about earlier editions, obviously) had some more options at character gen, including special schools you coul dattend before beginning a career.

I figured you might be able to comment on these differences, and whether T4 or Mongoose Traveller is the abberation.

That said, I'll probably pick up the Mongoose supplements.  The cores look close enough that I can simply transport over what I likes, effectively using T4 with some Mongoose strap ons, and I never got Traveller supplements before.  (old school sci fi is something that's grown on me as I got older - back then I was into my fantasy, White Wolf, etc.  I'm a bit bored of 'I was born special' as a genre these days.).
Report Spam   Logged
randalls
Administrator
*
Posts: 247



View Profile
« Reply #2 on: August 07, 2008, 05:38:57 pm »

I figured you might be able to comment on these differences, and whether T4 or Mongoose Traveller is the abberation.

Neither is really an aberration character-gen-wise. Classic Traveller added things like specialist schools and more detailed character generation the later books that specialized in one particular career.  Mongoose Traveller seems to be a slightly updated version of the the first three (aka "core") books in Classic Traveller. It will be interesting to see where they go with it.

I've never seen T4, so I can't comment on how different from Classic it's overall character gen system is.  For the record, I've seen and played Classic Traveller and MegaTraveller and have seen but not played Traveller: The New Era and GURPS Traveller. Moongoose could easily be used with Classic or even MegaTraveller material.
Report Spam   Logged


Pages: [1]
  Print  
 
Jump to:  

Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum

Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy