It sounds like a great session. I wish I could have been playing. I spent my Thanksgiving weekend doing the relative thing and decorating for the holidays.
1. Awarding full XP earned to each character, rather than dividing it up. Is this by design? I note that m20 seems to award full XP to each person, so I'm guessing it is, but I wasn't sure. This could make leveling pretty fast! I'm not the swiftest about knowing the ins/outs of game mechanics, so we'll see how this works out.
Yes, this was intentional. Players who participate in an encounter get the XP for it. This was to keep things simple. The GM can total up the XP after the encounter and those players who participated can add it to their total. No elaborate encounter record-keeping needed or end-of-session GM bookwork.
2. DCs for various things, like ghoul's paralysis. I didn't look at the SRD to get DCs, rather I based them on a rough eyeballed average of what the Holmes Saving throws were. It worked, but I was wondering what the consensus/thought would be about how to assign some sort of values to things like that, or Dragon's Breath, or spider poison (Save or Die).
I would be interested in hearing what others think as well. I can easily put a 0e style saving throw table in, but was trying to stay with the D20-style here seeing as how saving throws are calculated really does not affect the "feel" of play.
GREAT JOB, Randall - the m74 rules rock!
Thank you! I really enjoy hearing that people are playing M74 and enjoying it.