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Microlite74 Released!
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Microlite74 Released!
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Topic: Microlite74 Released! (Read 10432 times)
Kensanata
I thought I was a nice DM, but it turns out I'm not.
Veteran
Posts: 5
I prefer less rules, many of my players don't.
Re: Microlite74 Released!
«
on:
August 01, 2008, 07:36:00 am »
Yeah, a little equipment list would be nice.
I have several PDFs of retro clones or summaries at home, but I don’t really know how D&D played in 74. For example: Should clerics be allowed to wear heavy armor? Conversely, does the limitation on not using edged weapons make sense at all? (Perhaps it only makes sense with respect to a tradition of having powerful magical swords and no such maces.) If we keep the name magic-users, should we also keep the name fighting-men? Shouldn’t creatures and player characters die at 0 hp instead of -STR? Should old school mechanics use no stat bonus for melee attacks? Perhaps get rid of them for ranged and magic attacks as well. You need magic attack bonus for ranged and melee touch attacks. Do the old rules have that? Just use saving throws always. Do we need two weapon fighting and light weapons in the rules? Maybe add a note that clerics don’t get any new spells at level 12.
Nitpicks: I’m not sure whether one capitalizes the word after a semicolon; I think one usually doesn’t. (Noticed that in the list of special abilities for races.) Because I’m anal about such things, I’d fix the capitalization of MIND vs. Mind in the text and change all instances of “Mind bonus” to “MIND bonus”.
I love your designer’s notes!
I like the new racial abilities.
I like the lack of extra attacks.
I love the rule on getting XP for money spent in “frivolous ways”!
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