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What's Wrong With Not Liking Current RPGs?

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Author Topic: What's Wrong With Not Liking Current RPGs?  (Read 6900 times)
King_Barrowclaw
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« on: May 11, 2008, 11:26:05 pm »

I'm not sure about this point of view that "no sales = dead system". I can understand the reasoning, but it's definition of dead is very narrow. What do you think? Is this a large part of what decides if a system is dead? Or only one point of view? Is it only sales and being serviced by some company that decides it?  I have recently been reminded by boards like this that the point of the original rules was to make you independent as far as house-rules, design and adventures were concerned. When I bought the magazine "Fight On" from lulu.com it reminded me with it's crudely drawn maps that this was something that I could do myself. And have great fun with! I had spent so much money on 3e I had forgotten this. (I was cleaning up after a game and had, no joke, 14 books under my arms. I said to my daughter, "Hey, how about a quick pickup game of D&D?" We both laughed.)

I'm going to look at this Labyrinth Lord, it sounds interesting.

Interesting thread topic.
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