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What's Wrong With Not Liking Current RPGs?

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Author Topic: What's Wrong With Not Liking Current RPGs?  (Read 6956 times)
DrBadLogic
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« Reply #15 on: June 01, 2008, 02:11:40 pm »

I seldom have that problem because I don't require skill rolls if I think the character should automatically succeed at the task he is attempting. Or I just use the skill roll to decide how well the task succeeds.  Of course, I started playing RPGs back before there were skills (D&D, early CD&D, and AD&D 1E really did not have them) so I am used to making GM decisions rather than having the dice decide everything.

Which is fair enough.  I got my start with early D&D really, so in a sense I started in the same place.  But I like skills - even when the skills are never used.  I'm wierd I guess. Wink
Other than that, I'm beginning to like styles of play that reward the chances players take, and the choices they make.  I like Unknown Armies because the best results come with the highest prices.  In the same way, I also like sorcerer...

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Perfect setup for a good game -- at least with the right players.

Well, one of my players has read the first five in the series (which is all that I'm treating as canon for the purposes of the campaign).  So having them all as unknowing pawns will be a better intro, so I can introduce them to the way things work.  I think the more familial politics of Amber will suit my players more than the somewhat arcane politics you can find in other games. Smiley
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