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What's Wrong With Not Liking Current RPGs?

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Author Topic: What's Wrong With Not Liking Current RPGs?  (Read 6956 times)
RobertFisher
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« Reply #15 on: May 12, 2008, 10:29:01 am »

I probably don't have anything to say that hasn't already been said better, but I've never let that stop me before. (^_^)

Two problems with the first point:

1. The hobby is not the industry

2. Any company that is betting everything on a role-playing game is probably doomed anyway. D&D sales to not decide the fate of Wizards. (And how much less so for Hasbro.)

Edit: 3. Buying products you don't like is a good way to encourage more products you don't like rather than products you do like.

Two problems with the second point:

1. I've only met a couple of gamers who weren't willing to play whatever game someone is willing to run. I have not witnessed--in real-life--this fragmentation despite over two decades and countless game systems of experience.

2. What fragmentation might exist is a feature, not a bug. Why shouldn't the simulationists have GURPS, the narrativists have the World of Darkness, and the gamists have D&D, rather than none of us being happy? (Ignoring for the moment that I don't really believe in those correlations, but it gets the point across.)
« Last Edit: May 12, 2008, 10:31:09 am by RobertFisher » Report Spam   Logged


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