RobertFisher
Newbie

Posts: 4
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I probably don't have anything to say that hasn't already been said better, but I've never let that stop me before. (^_^)
Two problems with the first point:
1. The hobby is not the industry
2. Any company that is betting everything on a role-playing game is probably doomed anyway. D&D sales to not decide the fate of Wizards. (And how much less so for Hasbro.)
Edit: 3. Buying products you don't like is a good way to encourage more products you don't like rather than products you do like.
Two problems with the second point:
1. I've only met a couple of gamers who weren't willing to play whatever game someone is willing to run. I have not witnessed--in real-life--this fragmentation despite over two decades and countless game systems of experience.
2. What fragmentation might exist is a feature, not a bug. Why shouldn't the simulationists have GURPS, the narrativists have the World of Darkness, and the gamists have D&D, rather than none of us being happy? (Ignoring for the moment that I don't really believe in those correlations, but it gets the point across.)
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« Last Edit: May 12, 2008, 10:31:09 am by RobertFisher »
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