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 91 
 on: September 03, 2008, 05:03:54 pm 
Started by randalls - Last post by randalls
I dont think there is anything wrong with not liking current RPGs, provided you actually give the rules a read through.

I don't need to read all the rules for many games if I know from reviews or from glancing through the rules that the game systems or focus of the game do not interest me.  For example, I have no interest in RPGs that focus on detailed tactical (or even just time-consuming) combat. I like fast, abstract combat. I don't need a read all the rules of a game with detailed or time-eating combat to know it is not for me.  The same with games full of angst (like most WoD games) -- they are just not my cup of tea.  I don't need to buy and read the latest edition or variant of a WoD game to know that I will have no interest in playing it.

Quote
Some new games have design concepts that I think are either much more intuitive or just simply better then old ones, but that doesnt mean the game itself is better.

"Intuitive" and "better" are both subjective terms. What is intuitive to one person may be counter-intuitive to another. "Better" is obviously in the eye of the beholder.  For example, I think OD&D is better than D&D 4e because I greatly prefer RPGs centered on exploration to RPGs centered on combat. Someone who prefers opposite will likely think I'm nuts.

 92 
 on: September 02, 2008, 03:20:56 pm 
Started by Ork Captain - Last post by evernevermore
Another option for the original request is the DarkMatter setting, Id lean towards the Alternity version even if its just a sourcebook for the game. If the girl in question enjoyed the X-Files at all DarkMatter is perfect.

Another option for systems is new World of Darkness or Witchcraft or All Flesh Must Be Eaten. nWoD is a much improved ruleset that can be used on its own without the trimmings of vampires and werewolves. Witchcraft is available as a free lesser quality pdf, you lose the art mostly, which is kinda like WoD but much less angsty. All Flesh is, if you tone down or strip out the zombie material, a very clean little modern game that you can import elements and material from d20 pretty easily while not being d20 itself.

 93 
 on: September 02, 2008, 11:30:36 am 
Started by randalls - Last post by evernevermore
Sorry about Necroing this thread but I want to trot out my spin on this line of reasoning.

I dont think there is anything wrong with not liking current RPGs, provided you actually give the rules a read through. If you instantly shoot down a game because its from after 1989 your being as bad as the people who insist that you play the "one true RPG".

Some new games have design concepts that I think are either much more intuitive or just simply better then old ones, but that doesnt mean the game itself is better. I'm currently DMing a D&D4 campaign and Im finding that while some parts of the rules are neat and have alot of potential I really miss the open framework or something like D&D Basic - but thats partially due to my style of GMing too. I dont know 4e as intimately as I am beginning to believe I need to, as it has as many quirks and issues as the old chart heavy games like Rolemaster. On the other hand my campaign of Dark Heresy flows much much smooter (partly because of some good players) because the mentality that the game is written in. Much like Classic Battletech and the good parts of 2nd ed. AD&D there are tons of optional rules I can use as a tool kit, in addition to a relatively intuitive ruleset. Its actually fairly easy to run a session with nothing but scratch paper, the GMs screen for some stats and a couple handfuls of d100s, which is hard to believe given how many percentile charts are hidden away in the core book.

Im definately shifting towards the D&D Rules Cyclopedia or Microlite74 in my D&D ideas but with elements of 4e and others spliced in (ascending ac and to hit works better for many players in my experience and the concept of bloodied and healing surges intrigue me)

 94 
 on: August 26, 2008, 02:22:16 am 
Started by randalls - Last post by Kensanata
I'm not sure that a lot of expansion is needed. A list of common equipment, if you want -- although I won't be a price list in my games -- mundane stuff the players will just "have" automatically as part of their adventuring kit. I might have said otherwise in the past, but I've changed my mind. Smiley

I think having different versions (M74, M75) is silly. Just make the M20 variant that you want to use at your table.

I'm not sure I'd appreciate a random dungeon page. I'd rather have a few dungeons from this awesome thread.

 95 
 on: August 25, 2008, 09:54:53 pm 
Started by randalls - Last post by randalls
336 downloads of M74 in the first month. Not bad at all.

In fact, this is spurring me on to thinking of a revised and expanded version, perhaps designed to be printed as a little booklet something like one of the original 0e books. The new edition would contain corrections, a list of items characters could buy, and optional expanded rules bringing in some of the material from Oe's supplements. It would also have larger print -- one of the most requested changes. Originally, I was going to do a separate M75 game with the material from the first 0E supplement, but that seems a bit silly.

It might also include old school things like a random dungeon generator and articles on old school gaming. 

Comments and ideas are welcome.

 96 
 on: August 16, 2008, 11:01:10 am 
Started by Chris Goodwin - Last post by randalls
My retro clone game, Warrior & Wizard, has reached what I consider minimally complete for playtesting.

It looks good -- at least from reading it. Of course, I'm a poor reader as I could be unconsciously filling it any holes that are there with memories of the original source.

 97 
 on: August 14, 2008, 02:15:18 pm 
Started by Chris Goodwin - Last post by Chris Goodwin
My retro clone game, Warrior & Wizard, has reached what I consider minimally complete for playtesting.  There are rules for creating characters, fighting using magic or weapons, and building them up through experience.  There's also a minimal bestiary containing every type of creature capable of being summoned by the included spells, plus a few extra (stats may or may not match those in the original game).  There's an experience point section that doesn't match the original game. 

There's not any rigorous setting building information, and information on noncombat Skill use is a little light aside from what is provided in the description of the Skills themselves. 

The playtest release is here (note this is not the same as the original link). 

Comments are much appreciated!

 98 
 on: August 14, 2008, 11:56:23 am 
Started by randalls - Last post by randalls
Perhaps you could draft up something similar? The various licenses are incompatible amongst each other, but you could use various licenses at the same time and let the receiver decide.

That's an interesting idea. My main goal is to limit for-profit use (and to prevent people from publishing it under something like the WOTC GSL that could take MY rights away unless I was able to spend 100K or more in court fighting WOTC/Hasbro).

 99 
 on: August 14, 2008, 11:53:02 am 
Started by randalls - Last post by randalls
When I decided to take the M74 monster list, I realized that there is no info on how much damage dragon breath does.

Added to my list of things to fix.  Thanks.

 100 
 on: August 14, 2008, 01:25:03 am 
Started by randalls - Last post by Kensanata
When I decided to take the M74 monster list, I realized that there is no info on how much damage dragon breath does. I'll have to go through the list again one of these days and look for such missing info.

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