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Retro Game Systems / Retro Fantasy: TSR Dungeons & Dragons / Re: Hidden Valley on RetroRoleplaying Blog
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on: August 05, 2008, 05:25:37 am
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Looks great Randall, can't wait to see the rest of it. I saw it on your blog first, but haven't had much luck posting comments on blogs lately, so I thought I'd check here to see if you had a thread about it. I've noticed that creative offerings on the various forums have lessened a bit lately, so it's good to see something new. I look forward to the final pdf product too. Dave
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Our Game Systems / Microlite74 / Re: Microlite74 Released!
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on: July 28, 2008, 10:46:15 pm
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Well done Randall. I saw on your blog that you've had over 100 downloads in the first 48 hours. I look forward to reading some feedback from people who have tried it out. Dave
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Our Game Systems / Microlite74 / Re: Microlite74 (Draft Rules Discussion)
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on: June 01, 2008, 07:21:54 pm
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It would be a shame if the microlite idea got stuck within the D20 crowd. Microlite74 is D20-based. Like I said, I'm not trying so much to recreate that FFRPG's systems but the feel of the game. Players describing what they characters do instead of making skill rolls. Combat being simple and fast but dangerous. Classes not meaning nearly as much as they do now as they are less restrictive archetypes as opposed to collections of all the abilities the character knows. I'm just doing this with a simple D20-based game which should make the old school gaming style accessible to many more people. What I meant by that statement was that the microlite idea is too good to not be used by non-D20 gamers too. While not a fan of 3e gaming, I think it would be a shame if people's prejudices prevented them from giving this a go. Certainly with the old school renaissance that seems to be happening and the desire of some to promote this style of gaming with the expected horde of disgruntled 3e fans (in the face of their version being dumped), this could be another avenue to open some eyes.
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Our Game Systems / Microlite74 / Re: Microlite74 (Draft Rules Discussion)
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on: June 01, 2008, 05:15:29 pm
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You have been busy Randall, spells as well! Is this going to be an OGL compatible M20 variant or just a casual exercise in house-ruling? If the former, the spell list might have to be worked on to make it compatible. I have compared the Labyrinth Lord and OD&D spell lists and LL is incredibly close to the original. Being based on the OGL, it could be a good starting point for making M74 OGL friendly - if that's your intention. Or have you already beaten me to the punch Randall and based the M74 spell list on LL? I hope this idea generates some interest. It would be a shame if the microlite idea got stuck within the D20 crowd. It has so much in common with the spirit of OD&D, where the rules are simply tools to play the game and not the game itself (something that changed with later versions), that it would a fantastic tool for those seeking a simpler old-school game where once more, the DM is in control and not bound by the rules, but only by his imagination.
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Retro Game Systems / Retro Fantasy: TSR Dungeons & Dragons / Re: Original D&D: What Classes & Rules Would You Use?
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on: May 24, 2008, 05:28:36 pm
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I've been spending a lot of time lately looking through the original books. I did this after starting my project of re-formatting Holmes to make it more user friendly for my gaming group and then realising that Holmes was basically OD&D distilled. I joined the OD&D forum and have become quite excited about it all. So now on top of the various different things I'm doing with the Holmes rules, I now have a couple of OD&D projects I'm working through.
Our gaming group (3 adults, 5 kids) is currently playing 1e, the game I used to introduce them to role-playing. Myself and the current DM are discussing switching to something much simpler (the kids are turning into munchkin rule lawyers) and I'm leaning towards OD&D. Because all the add-ons you mention Randall (supplements, SR, etc.) basically turn OD&D into AD&D, I think I'll be pushing for the original 3LB with a few extras from Greyhawk (the thief class mainly). I'm hoping this will help the kids learn to role-play more than roll-play and help them to rely on their own imaginations more.
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General / Roleplaying Games: The Meta-Discussions / Re: Creative Commons or OGL?
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on: May 23, 2008, 08:04:53 am
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I know even less about Creative Commons than I do the OGL, so my opinion won't count for much. Although the OGL/SRD has been an enormous boon to retro-gamers (as with the clones), I personally think if you can produce something without having to use the OGL, so much the better.
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